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Games

Since ancient times, our ancestors have invented games - some exciting, some simple - that helped people get through another dull day, coloring it with moments of joy and light-heartedness. But as time passed, games became more than just entertainment. They began to evoke a wide range of emotions: joy, longing, fear, and often carried their own philosophy that resonates with people around the world.

Games are no longer just entertainment - they are art.
And now it’s our turn to create.

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Invisible Wall

Strangers who might show up at your door.
Choices you’ll have to make.
A truth that’s hard to accept.

 

This short psychological visual novel is more about perception than traditional storytelling. Every choice determines how the final outcome unfolds. Every detail is intentional.

The Unplace

... I don’t know how I ended up here – maybe I just walked through the wrong door. But one thing I know for sure: this place shouldn’t exist. This is the Unplace.

At first it seems empty: I walk through room after room, and nothing happens. And then - as if the system switches on. I tried to run, but it became clear every time: I won’t be let go that easily. This place has one rule: face the trials.

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You can also find out about our other games here.

© Right Hand Lab, 2025.

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